Website powered by

Diane

Diane, the first representative of the method "Automatic envelope extraction for hair simulation" to automatically extract hair guides from sculpted hair strands. This is a CG work to test this approach.

Mainly used ZBrush, switching to 3ds Max for rigging, posing and rendering. Used Ephere’s Ornatrix for the hair simulation. Rendered in Arnold (MAXToA), compositing in PS.

To know more about the method, take a look here: https://ianovir.com/works/cg-solutions/automatic-envelope-extraction-for-hair-simulation/

Diane: final pass

Diane: final pass

Diane: original sculpt

Diane: original sculpt

From left to right: the original sculpt (from ZB), the extracted spline, the final pass

From left to right: the original sculpt (from ZB), the extracted spline, the final pass